2 person platformer: this is meant for the nintendo switch. you use the two analog sticks to control two characters that have different abilities like one jumps higher and the other can run faster to navigate a world and solve puzzles
Online party game: mario party but online like nintedo should have done. you can connect online and play short minigames with anyone from around the world
Turn based rpg/platformer hybrid: plays like a normal platformer with short levels and enemies to avoid but every time you jump on or touch an enemy you are put in a turn based battle vs the enemy you came into contact with
Dragon racing game: online multiplayer game where players take control of a dragon and race in many different courses. each dragon has different stats, abilities, strengths and weaknesses
moving turn based rpg: plays like a standard turn based rpg but each character can take a turn to move around the battle arena to avoid enemy attacks or deal more damage up close
Design documents are important for a development team to have and use. It helps greatly with team communication, publisher communication, and speeds up the game making process. It also allows developers to make much better and much more defined games mechanics. Design documents are almost necessary especially for big game developers releasing feature games in their line up. Design notes for games can be compared to story boards for TV shows and movies. They almost always are helpful and are needed for a publisher to approve the game.
One of the first game genres to be established were action based games in arcades such as Pac Man and Donkey Kong. These games weren’t very story heavy and involved repetitive yet fun gameplay. They weren’t graphically advanced and it’s still a popular genre. These games were also unforgiving in arcades as they were unfair and trial and error based to eat up as many quarters as possible. Over time as arcades died out these games were made less unfair and with more mechanics. These games hit their peak in the 80s and early 90s with arcades because of the relatively short playtime and addictive gameplay. When consoles like the NES were established the platformer genre shot up to the top with games like Super Mario Brothers, Kirbys Adventure, Metroid, and Mega Man. These games involve running and jumping through many levels with platforms, enemies, and other obstacles in the way. These games were heavily skill based and very replayable. Over time this genre branched out into 3D platformers with games like Super Mario 64, Banjo Kazooie, and Spyro the Dragon. These games hit their peak of popularity during the mid 90s to the early 2000s due to the skill based nature making players hooked on conquering these games which led to so many of these 2D and 3D platformers being popular games for speedrunners today. Fighting games were also very popular due to the competitive nature of them. In fighting games you mainly have 2 players select a character from the roster of fighters available. Each of these fighters has different moves, damage output, playstyle, and viability. The upside is the games almost never get old with how many characters there are to choose from. The downside is some characters will be better than others and some matchups are nearly impossible to win and fighting games in the 90s didn’t really factor in balance and viability. Popular fighting games in this time were Street Fighter 2 and Mortal Kombat. These games were popular because there was nothing else like it at the time and the constant flow and action the games provided made them flourish in this environment. All of these genres were the forefront of modern gaming and still make an impact to this day.